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Fundamentals
Core
Master
Shaders
Textures
A texture is an image that is used to color the surface of a mesh. It can be used to add details to a 3D object.
A texture is applied to a mesh using a material. The material defines how the texture is applied to the mesh and how it interacts with light.
useTexture
The useTexture
hook from Drei is used to load a texture from a file. It returns a Texture
object that can be used in a material.
Let's load the texture file from the starter pack located in public/textures/
:
import { useTexture } from "@react-three/drei"; export const Experience = () => { const texture = useTexture("textures/PavingStones130_1K_Color.jpg"); return ( <> <mesh> <boxGeometry /> <meshStandardMaterial map={texture} /> </mesh> </> ); };
The texture is applied to the mesh using the map
property of the material.
Our paving stone texture is applied to the cube.
As we have seen with useGLTF
, useTexture
under the hood uses useLoader
with TextureLoader
to load the texture.
If we want to scale the texture, we can use the repeat
property of the texture:
import { useTexture } from "@react-three/drei"; import * as THREE from "three"; export const Experience = () => { const texture = useTexture("textures/PavingStones130_1K_Color.jpg"); texture.repeat.set(3, 3); texture.wrapS = texture.wrapT = THREE.RepeatWrapping; // ... };
The wrapS
and wrapT
properties define how the texture is repeated on the mesh. By default, the texture is clamped to the edge of the mesh. Here we use RepeatWrapping
to repeat the texture.
Our texture is repeated 3 times on the cube.
If on the contrary we would like to stretch the texture, we can decrease the repeat
value:
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