Real-Time Lipsync for Web: Build AI Chatbots & Games with Wawa-Lipsync (Free & Open-Source!)
Overview
In this tutorial, we’ll implement real-time lipsync in the browser using a new open-source library I built: wawa-lipsync. It works with React Three Fiber and Three.js, and you can use it for animating talking characters in AI chatbots, 3D games, or virtual assistants—without relying on server-side processing or expensive APIs.
Why Real-Time Lipsync Matters for Web 3D
Lipsync makes digital characters feel more human.
But most lipsync solutions are either:
-
Too slow (like Rhubarb, which requires several seconds of processing),
-
Too expensive (like Azure TTS with viseme data),
-
Or not built for the browser.
That’s why I created wawa-lipsync: a browser-native, real-time solution that listens to any audio source and outputs lipsync data instantly. Whether you’re building a talking avatar, an AI assistant, or a web game with voiced characters, this tool helps you sync visuals and sound fluidly—no servers needed.
Insights and Skills
By the end of this project, you'll sharpen your skills in:
-
Real-time audio processing using the Web Audio API
-
Viseme detection for animating mouth shapes based on phonemes
-
Integrating audio with 3D avatars in React Three Fiber
-
Creating responsive AI chatbots or characters with a more human feel
-
Understanding the basics of audio frequency analysis
Tech Stack
Experience the project in action
#lipsync #js #opensource
Need help with this tutorial? Join our Discord community!