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Real-Time Lipsync for Web: Build AI Chatbots & Games with Wawa-Lipsync (Free & Open-Source!)

Overview

In this tutorial, we’ll implement real-time lipsync in the browser using a new open-source library I built: wawa-lipsync. It works with React Three Fiber and Three.js, and you can use it for animating talking characters in AI chatbots, 3D games, or virtual assistants—without relying on server-side processing or expensive APIs.

Why Real-Time Lipsync Matters for Web 3D

Lipsync makes digital characters feel more human.

But most lipsync solutions are either:

  • Too slow (like Rhubarb, which requires several seconds of processing),

  • Too expensive (like Azure TTS with viseme data),

  • Or not built for the browser.

That’s why I created wawa-lipsync: a browser-native, real-time solution that listens to any audio source and outputs lipsync data instantly. Whether you’re building a talking avatar, an AI assistant, or a web game with voiced characters, this tool helps you sync visuals and sound fluidly—no servers needed.

Insights and Skills

By the end of this project, you'll sharpen your skills in:

  • Real-time audio processing using the Web Audio API

  • Viseme detection for animating mouth shapes based on phonemes

  • Integrating audio with 3D avatars in React Three Fiber

  • Creating responsive AI chatbots or characters with a more human feel

  • Understanding the basics of audio frequency analysis

Tech Stack

Experience the project in action

Live Demo

#lipsync #js #opensource

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