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Multiplayer Game Tutorial with R3F & Socket.io: Shop

Overview

In this tutorial, we'll explore how to add multiplayer networking features to a 3D game using React Three Fiber and Socket.io. Think of it as building a Sims-like or Animal Crossing-like experience, where multiple players can interact within the same virtual world.

This is the fifth episode in a seven-part series where we’ll build a multiplayer 3D game step by step.

Buying and Placing New Items

In this fifth episode, we’re adding a shop feature to our Sims-like multiplayer game. Players will now be able to browse, select, and place new items inside their rooms.

This builds on our room editing system from the last episode, making the game feel more dynamic and interactive.

Insights and Skills

In this episode, you will:

  • Implement a shop interface to browse and pick items.

  • Handle dragging and placing new objects in the room.

  • Improve grid visibility, showing it only in build mode.

  • Optimize item placement logic to handle rotation correctly.

  • Adjust camera behavior when switching modes.

  • Add basic shadows to improve the scene’s visuals.

  • Set up a temporary preview system before placing items.

By the end of this tutorial, players will be able to select and add furniture from the shop!

Tech Stack

  • React Three Fiber

  • Socket.io

  • React Hooks

  • CSS/Styling

Code Links

Resources

#threejs #r3f #socketio

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