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Multiplayer Game Tutorial with R3F & Socket.io: Pathfinding

Overview

In this tutorial, we'll explore how to add multiplayer networking features to a 3D game using React Three Fiber and Socket.io. Think of it as building a Sims-like or Animal Crossing-like experience, where multiple players can interact within the same virtual world.

This is the third episode in a seven-part series where we’ll build a multiplayer 3D game step by step.

PMaking Characters Move Around Objects

In this third episode, we’re adding a pathfinding system to our Sims-like multiplayer game. Until now, our characters could walk through objects, but it's time to fix that.

Instead of using a physics engine, we’ll take advantage of our grid system and implement a pathfinding algorithm to calculate the best route around obstacles. This will allow characters to navigate the environment naturally, making movement more realistic.

Insights and Skills

In this episode, you will:

  • Integrate a pathfinding algorithm to avoid objects when moving.

  • Set up a walkable grid where characters can navigate freely.

  • Prepare and export 3D assets for proper positioning within the grid.

  • Fix rotation issues using item width and height for better alignment.

  • Use PathFinding.js to determine the shortest path to a destination.

  • Implement server-side movement logic to ensure all clients stay in sync.

  • Optimize movement updates so only the moving character gets updated, rather than all players.

By the end of this episode, characters will follow a realistic path, avoiding obstacles while reaching their destination.

Tech Stack

  • React Three Fiber

  • Socket.io

  • Blender

  • PathFinding.js

  • Custom Hooks

Code Links

Resources

#threejs #r3f #socketio

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