Multiplayer Game Tutorial with R3F & Socket.io: Room Builder
Overview
In this tutorial, we'll explore how to add multiplayer networking features to a 3D game using React Three Fiber and Socket.io. Think of it as building a Sims-like or Animal Crossing-like experience, where multiple players can interact within the same virtual world.
This is the fourth episode in a seven-part series where we’ll build a multiplayer 3D game step by step.
Enabling Build Mode
In this fourth episode, In this fourth episode, we’re adding a room editing feature to our Sims-like multiplayer game. This will allow players to move objects inside their rooms, creating a more interactive and customizable experience.
We’ll implement build mode, which lets users rearrange furniture on the grid. Characters will temporarily disappear while editing, and objects will snap into place for smooth positioning.
Insights and Skills
In this episode, you will:
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Implement a manual build mode where players can enter and exit editing mode.
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Allow items to be moved by dragging them within the room.
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Use grid snapping to ensure objects align correctly.
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Display visual feedback when placing objects (e.g., red wireframe for invalid placement).
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Add a UI switch for enabling/disabling build mode.
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Implement item rotation for better customization.
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Improve camera controls for smoother editing.
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Synchronize item positions on the server to keep all players updated.
By the end of this tutorial, players will be able to rearrange their rooms freely!
Tech Stack
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React Three Fiber
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Socket.io
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Tailwind CSS
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Heroicons
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OrbitControls
Code Links
Resources
#threejs #r3f #socketio
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